Quake | mariteaux

Once upon a time, I used to be a fairly active amateur level designer, doing my thing for various engines based off the venerable Quake engine. I've been out of it ever since I shut down the old Valve Developer Union site I ran and the Quake scene got sick of me, but here we are.

All of these should run fine in a vanilla engine. Still, for my Quake sessions, I prefer Mark V, a modern engine with support for software rendering for that extra crispy look. Sources included; feel free to do whatever.

Vinegar
"Vinegar"

Solo speedmap
(March 2018)
Fluoroantimonic
"Fluoroantimonic"

SM183
(June 2018)
The Drop
"The Drop"

DM4Jam
(March 2018)
Temple of the Strange
"Temple of the Strange"

Solo release
(November 2017)